Interview: Baldur’s Gate 3’s creators talk D&D, turn-based RPGs, and dreams coming true

Interview: Baldur’s Gate 3’s creators talk D&D, turn-based RPGs, and dreams coming true

Enlarge / There aren’t any screenshots of the game yet, so this screengrab from the website will have to do. (credit: Larian Studios)

LOS ANGELES—Divinity: Original Sin developer Larian Studios and Dungeons & Dragons publisher Wizards of the Coast didn’t show any gameplay from the newly announced Baldur’s Gate 3 at E3 in Los Angeles last week—but they were eager to talk about the long-anticipated project in sit-down interviews.

Ars spoke with Larian Studios co-founder and game director Swen Vincke and Dungeons & Dragons franchise creative director Mike Mearls at a hotel near the convention center. We gabbed about how the game came to be, what it’s like revisiting the D&D license, and more.

Here’s some background: Baldur’s Gate 3 is being developed by Larian Studios, the Belgian game studio behind the recent Kickstarter successes Divinity: Original Sin and Divinity: Original Sin 2. Both of those games

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Baldur’s Gate III is finally official, coming to PC and Stadia

Baldur’s Gate III is finally official, coming to PC and Stadia

After the game’s existence was hinted at months ago and all but confirmed via website source scouring last week, Larian Studios officially announced that it is working on Baldur’s Gate III today, nearly 19 years after the release of BioWare’s Baldur’s Gate II.

If you recognize the Belgian Larian Studios name, it’s probably because of the Divinity series of computer RPGs, reborn in recent years as the critically and commercially successful Divinity: Original Sin series.

The Larian team is also working “in close collaboration with the Dungeons & Dragons team at Wizards of the Coast,” according to a press release.

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