These images were taken from an earlier, local Doom Eternal demo, but give you an idea of the kind of fast-paced action that looks and plays just fine on Stadia.
LOS ANGELES—Since Google’s Project Stream beta test in October and the company’s March announcement of the full Stadia platform, one question has loomed large over the service: will it actually work well enough for fast-paced, reflex-intensive games? After playing a demo of Doom Eternal for about half an hour Wednesday, I’m ready to say that the answer to that question seems to be yes—at least in Google’s controlled testing conditions.
Google invited me out to its downtown LA YouTube Gaming creator’s space—away from the Internet-congested E3 show floor—to try out the latest build of Stadia. My demo was running locally on a Pixelbook with the Chrome browser, connected to a TV via HDMI, and remotely to data centers over