SANTA MONICA, Calif.—For nearly 20 years, Remedy Entertainment has put out a streak of cinematic, weird, memorable video games. But its Alan Wake series seems to be DOA, while 2016’s Quantum Break was a low point. Does that mean the studio’s glory days are behind them?
After my latest hands-on session with the studio’s summer 2019 adventure game, Contact, I think I spot a bright light ahead for Remedy. That light is smothered in bold red tones and beams from a creepy underground lair, maybe, but it’s still bright and promising.
From what I’ve played thus far, everything I liked about Quantum Break—jaw-dropping visuals, dimension-shifting weirdness, and telekinetic superpowers—has been paid forward to a new universe where mystery and plot don’t get in the way of compelling action.
- Cox Internet now charges $15 extra for faster access to online game servers
- The Orville proves it’s one of the best sci-fi shows on TV with S2 finale
- Coding without a keystroke: The hands-free creation of a full video game
- With its latest battle, Game of Thrones solidifies its seat on TV’s VFX throne
- Id Software’s open source shooters get ported to Apple’s iOS, tvOS