In kid’s entertainment, a mention of video games often triggers the notion of the harmful effects that they are associated with. However, if you choose video games for your kid wisely, they can be beneficial. They can help increase a child’s imagination and creativity and improve their problem-solving skills. Today the game market has become even more conscious when it comes to incorporating learning opportunities into games. It has been proven that when the process of learning involves fun, kids tend to learn more. Online shops reviews can prove beneficial when selecting educational video games for your kids. You can also look out for specific market places and reviews such as onbuy reviews to find educational video games for your kid. This article seeks to help you find beneficial video games for your kids and reviews some of the best educational video games available in the market.
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Sky has a beautiful, dreamy, and minimalist art style. [credit:
Samuel Axon ]
This week marks the launch of Sky: Children of Light, a game from famed designed Jenova Chen and beloved studio thatgamecompany, on iOS devices. Intended as an entry point to gaming that upends conventions and seeks new ranges of emotional expression, Sky was revealed during Apple’s iPhone keynote in 2017 as a mobile-first game and an iOS exclusive at launch.
The game is expected to arrive on Android, Mac, Apple TV, Windows PC, and consoles sometime in the future, though. Its initial wide launch this week follows a long soft-launch period and a launch-date delay as the game went through some big changes in testing to get its social aspects—a key part of the experience—just right.
In Sky, you play as a nondescript, child-like being who walks and flies through varied 3D environments collecting light,
Pete Etchells lost his father to motor neuron disease as a teenager, and often, when the anniversary of his death rolled around, he found solace in playing video games, like hunting for the elusive Time Lost Proto-Drake in World of Warcraft. Gaming started as an escape, but over time, he found those virtual worlds helped him grapple with the difficult questions of human mortality and death. He even recreated a log cabin in Minecraft, drawing on memories of where he’d stayed at Yosemite on vacation with his father.
Now a psychologist at Bath Spa University in England but still an avid gamer, Etchells specializes in understanding the behavioral effects—both positive and negative—of video games. He chose that focus after going on
Minecraft is one of the most popular computer games, having sold more than 100 million copies since its release in 2011. Claims that it boosts creativity have been circulating for several years, and now there’s a bit of scientific evidence to back up that claim, according to the results of a new study published in Creativity Research Journal.
Co-author Douglas Gentile is a psychologist at Iowa State University. His speciality is studying media influence on children, including video games, television, film, music, even advertising. That includes both positive and negative effects, from video game addiction and a possible link between media violence and aggression, to how playing certain games can improve surgeons’ skills.
“The literature looks like it’s conflicted when it truly isn’t,” said Gentile.
Poker-playing AIs typically perform well against human opponents when the play is limited to just two players. Now Carnegie Mellon University and Facebook AI research scientists have raised the bar even further with an AI dubbed Pluribus, which took on 15 professional human players in six-player no-limit Texas Hold ’em and won. The researchers describe how they achieved this feat in a new paper in Science.
Playing more than 5,000 hands each time, five copies of the AI took on two top professional players: Chris “Jesus” Ferguson, six-time winner of World Series of Poker events, and Darren Elias, who currently holds the record for most World Poker Tour titles. Pluribus defeated them both. It did the same in a second
At the 2019 WWDC keynote today, Apple CEO Tim Cook announced that the company is expanding Apple TV controller support to include “two of the best and most popular game controllers available, Xbox One S and PlayStation DualShock 4” with the next tvOS update. Note that this expansion does not include original Xbox One control pads that shipped with the 2013 version of the system—only the Bluetooth-equipped controller update that premiered alongside Microsoft’s One S update in 2016 will work with Apple TV.
The announcement, which drew large and sustained applause in the presentation hall, comes nearly four years after Apple’s second-generation Apple TV became the company’s first foray into TV-based gaming since the ill-fated Pippin. At launch, Apple TV games were required to support the hardware’s touchpad-focused, tilt-sensitive remote, and those games could optionally support any number of
Google’s AI subsidiary Deep Mind has built its reputation by building systems that learn to play games by playing each other, starting with little more than the rules and what constitutes a win. That Darwinian approach of improvement through competition has allowed Deep Mind to tackle complex games like chess and Go, where there are vast numbers of potential moves to consider.
But at least for board games like those, the potential moves are discrete and don’t require real-time decisionmaking. It wasn’t unreasonable to question whether the same approach would work for completely different classes of games. Such questions, however, seem to be answered by a report in today’s issue of Science, where Deep Mind reveals the development of an AI system that has taught itself to play Quake III Arena and can
In one of the less-detailed announcements of the pre-E3 season, Microsoft this morning officially confirmed it is bringing its “all-you-can-play” Game Pass subscription service to the PC. The new expansion of the Xbox Game Pass (which launched just over two years ago) “will give players unlimited access to a curated library of over 100 high-quality PC games on Windows 10, from well-known PC game developers and publishers such as Bethesda, Deep Silver, Devolver Digital, Paradox Interactive, SEGA and more,” according to an announcement from Microsoft.
Games from Microsoft’s own studios, including recent acquisitions Obsidian and inXile, will be available on Xbox Game Pass for PC on the day they’re released, just as they are on Xbox One. Game Pass members will also receive discounts of up to 20% on Windows Store games and up to 10% off of DLC and
Detective Pikachu, the first live-action film inspired by the classic Nintendo game Pokémon, hits theaters on May 10. So it’s timely that a new paper has just appeared in Nature Human Behavior, concluding that people who avidly played the game as children have developed a unique cluster of brain cells devoted to recognizing the hundreds of different Pokémon species.
It’s well known that human beings are remarkably adept at visually recognizing faces, words, numbers, places, colors, and so forth thanks to a constellation of regions—small clusters of neurons about the size of a pea—in the temporal lobe, located just behind the ears. Those regions show up in the same place in most people, despite differences in age, sex, or race. There’s even a so-called “Jennifer Aniston neuron,” (aka the “grandmother cell“)