Sky has a beautiful, dreamy, and minimalist art style. [credit:
Samuel Axon ]
This week marks the launch of Sky: Children of Light, a game from famed designed Jenova Chen and beloved studio thatgamecompany, on iOS devices. Intended as an entry point to gaming that upends conventions and seeks new ranges of emotional expression, Sky was revealed during Apple’s iPhone keynote in 2017 as a mobile-first game and an iOS exclusive at launch.
The game is expected to arrive on Android, Mac, Apple TV, Windows PC, and consoles sometime in the future, though. Its initial wide launch this week follows a long soft-launch period and a launch-date delay as the game went through some big changes in testing to get its social aspects—a key part of the experience—just right.
In Sky, you play as a nondescript, child-like being who walks and flies through varied 3D environments collecting light, helping beings, solving puzzles, and working with friends to bring light back to your world.
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