War Stories: Designing Dead Cells was a marriage of man and machine
Video shot by Justin Wolfson, edited by John Cappello. Click here for transcript. Is it better to build a game by hand, piece by piece, or to program a computer…
ANALYSIS
Video shot by Justin Wolfson, edited by John Cappello. Click here for transcript. Is it better to build a game by hand, piece by piece, or to program a computer…
Enlarge (credit: Ars Technica) Greetings, Arsians! Your friendly neighborhood Dealmaster is back and reporting for bargain-hunting duty—and boy, is he going to need some extra coffee. That’s because today marks…
Standing at the top row of the MOCR looking forward. The consoles are all lit via internal LEDs powered by a Crestron commercial lighting system, and the positions are all…
Enlarge / Robots making things! (credit: Getty / Ekkasit Keatsirikul / EyeEm) Big data, analytics, and machine learning are starting to feel like anonymous business words, but they’re not just…
Directed by Sean Dacanay, edited by Jeremy Smolik. Transcript available shortly. In the aftermath of the Sandy Hook school shooting, game designer Charlie Cleveland had a goal: he wanted to…