[ad_1]
-
The Valve Index and its incredibly reflective front plastic plate in my Seattle apartment. [credit:
Sam Machkovech ]
My introduction to the Index, Valve’s first-ever top-to-bottom PC virtual reality system, was a whirlwind of numbers and demos. Valve’s three-hour hands-on event in April came with a considerable blast of specs, claims, and pre-release software, but while those ranged from puzzling to impressive, none of them stayed with me like one off-hand comment from the day.
During an informal Valve Q&A after my tests, I talked about how impressed I’d already been by the Oculus Quest’s “good enough” performance as a wireless, standalone VR headset. How would the pricier, wired, more demanding Valve Index fit into that kind of marketplace, I asked?
“I don’t use VR for 30 minutes a day,” one Valve engineer said in response. “I use VR hours a day. What’s good enough for 20 minutes, 30 minutes, is dramatically different than one hour, two hours.”
Read 51 remaining paragraphs | Comments
[ad_2]
Source link
Related Posts
- Blackmagic eGPU Pro mini-review: Quiet, fast, and extremely expensive—like a Mac
- Cox Internet now charges $15 extra for faster access to online game servers
- The Orville proves it’s one of the best sci-fi shows on TV with S2 finale
- Coding without a keystroke: The hands-free creation of a full video game
- With its latest battle, Game of Thrones solidifies its seat on TV’s VFX throne