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Reproduction of video game boxed filled with candy.

Unlike this ceramic replica, video game loot boxes are not filled with real candy. (credit: ThinkGeek)

Weeks ago, Senator Josh Hawley (R-Mo.) released an outline for the The Protecting Children from Abusive Games Act, aimed at stopping randomized loot boxes and pay-to-win mechanics in the game industry. Today, Hawley was joined by Ed Markey (D-Mass.) and Richard Blumenthal (D-Conn.) in formally introducing that bill in the Senate, complete with an 18-page draft of its legislative text.

Perhaps the most interesting portion of the bill attempts to define so-called “pay-to-win” mechanics in games. Those are defined broadly here as purchasable content that “assists a user in accomplishing an achievement within the game that can otherwise be accomplished without the purchase of such transaction” or which “permits a user to continue to access content of the game that had previously been accessible to the user but has been made inaccessible after the expiration of a timer or a number of gameplay attempts.”

For multiplayer games, this would also include any purchasable in-game content that “from the perspective of a reasonable user, provides a competitive advantage.”

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