Atari’s new VCS isn’t a console, but it isn’t quite a computer either

Atari’s new VCS isn’t a console, but it isn’t quite a computer either

LOS ANGELES—At E3 meetings this week, Atari finally showed off playable, near-final prototypes of its long-delayed, then heavily crowdfunded VCS, its modernized homage to the original Atari Video Computer System (aka the 2600). Obviously, there was a lot of discussion of what the system—which starts at $250 in a package without controllers—actually is at this point. But there was just as much focus on what it is not.

First off, representatives wanted to stress that, despite outward appearances, this is not just a retro “mini” console along the lines of the NES Classic Edition or the recently announced TurboGrafx-16 Mini (or even the long-running Atari Flashback line). Yes, the VCS will come with a collection of classic games in the “Atari Vault,” and Atari will also sell classic 2600 ROMs that work

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Tesla’s next big feature is… a port of Cuphead?

Tesla’s next big feature is… a port of Cuphead?

Enlarge / Access to playable scenes like this are why I bought a Tesla and not a PS4. (credit: Studio MDHR)

After March’s announcement that the hard-as-nails, retro-stylized platformer Cuphead was coming to the Nintendo Switch, we wondered what platform might be the next to see a port. Anything from iOS or PS4 to Linux or Google’s upcoming Stadia seemed at least plausible.

We did not, however, think of the Tesla car line as the next Cuphead port platform. And yet here we are, listening as Elon Musk announced during a podcast interview this week that Cuphead is “working” on the car’s central-console touchscreen.

Maja Moldenhauer from Cuphead developer Studio MDHR confirmed the work on the limited port to IGN’s Ryan McCaffrey, saying Tesla only required that the game “play super, super clean” on the car’s internal hardware. For this reason, the game will only work by

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