War Stories: How This War of Mine manipulates your emotions

War Stories: How This War of Mine manipulates your emotions

This video contains some minor spoilers for a non-critical location in the game.

Video shot by Dawid Kurowski, edited by John Cappello. Click here for transcript.

Chances are good that you already have This War of Mine in your Steam library. The side-view, survival-horror adventure game is a perennial favorite on various Steam sales, and at least 4.5 million people have picked up a copy since its release in 2014. But as with many Steam sale titles, it’s perhaps a bit less likely that you’ve played the game—and if you haven’t, that’s a shame, because it’s damn good.

But it’s also a hard game to experience—and I’m not talking about the difficulty level. This War of Mine’s developers are Polish, and they come from a country and a culture that still bears the scars of post-war Nazi occupation. Lead programmer Aleksander Kauch explained that one of the primary things

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War Stories: Lucas Pope and what almost sunk Return of the Obra Dinn

War Stories: Lucas Pope and what almost sunk Return of the Obra Dinn

Video shot and edited by Justin Wolfson. Click here for transcript.

Lucas Pope is an important name in modern gaming—not only did he help bring us Uncharted and Uncharted 2, but he’s also responsible for the indie smash hit Papers, Please, which managed to pack a surprising amount of storytelling and emotion into what is effectively a document stamping simulator.

But we’re particularly fond of Pope’s 2018 murder mystery Return of the Obra Dinn, where players must figure out what happened to all 60 souls aboard a ship that has turned up in port bereft of life (think sort of a mash-up of Clue and Event Horizon). The game’s low-fi monochrome graphical style is meant to evoke 80s- and 90s-era Macintosh adventure games, and it works stunningly well—the stark polygonal shapes and 1-bit stipple-shading are instantly evocative of the era. (For me, firing up Obra

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Video: Slay the Spire is a friendly game of death, but it was hard to get it right

Video: Slay the Spire is a friendly game of death, but it was hard to get it right

Video directed by Justin Wolfson, edited by John Cappello. Click here for transcript.

Normally, we devote our “War Stories” videos to established and classic games of old. So what is a 2019 video game doing here?

Anyone who asks this question about Slay the Spire, made by a three-person studio in Seattle, hasn’t played this wonderful title. It’s arguably the most addictive, accessible, and strategy-filled digital card game we’ve seen in years. So we wanted to talk to its dealers about the game’s irresistible properties.

The result is the above interview, which is peppered with developer Mega Crit’s insights (and at least one Easter egg). We’re glad we sought out this younger team, because their answers revolved largely around the Steam Early Access system, which is still a pretty small drop in the bucket of game design history. Designers Anthony Giovannetti and Casey Yano sought a

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